Another super risque bikini from DoA. This time from the Extreme Volleyball games.
At first this was a test to see how high I could go with the polycount in this game, but I decided to make it better and weighted it so that the beads don’t deform horribly.
Warning: This bikini is really high poly (over 40k faces), because the beads on the body are actual “solid” models, not a flat model with an alpha texture like the original was. What this means is that it might slow down your game if your computer can’t handle it. The neck part is still a flat model with an alpha texture though, because I wasn’t willing to fix weighting for that many beads individually (again) and that would have increased the polycount even higher. Install: Drag and drop the contents of the 7z onto your SBPR’s root folder. Replace when asked (have in mind it uses the list “CharaCustomList_AM”, so if you already have a mod that uses this list name, you can rename it). Uninstall: Remove the following files: .abdataListCharaCustomCharaCustomList_AM.unity 3d .abdataChararoy12_sw04.unity3d
So I decided to give the ggmod system a try. Works wonders, gone are the days of cutting feet from the body and screwing around with normal behaviors. It supports even shoes composed of multiple transforms.
Requirements: Illusion Plugin Arquitecture for SBPR. If you don’t have it at this point, then install it from the GGMod post. GGmod High Heel System These requirements are mandatory as I won’t make heels with the old body replacement method. Slots used: CustomList: CharaCustomList_R3 ID: 215099 Install: See the requirements first, if you don’t have them, install them. Then extract the contents of this download to your game’s directory. Uninstall: Remove the following files: PluginsGgmod_cfgO_shoes_gla_ggmod_01.cfg PluginsGgmod_cfgO_shoes_gla_ggmod_02.cfg PluginsGgmod_cfgO_shoes_gla_ggmod_03.cfg PluginsGgmod_cfgO_shoes_gla_ggmod_04.cfg PluginsGgmod_cfgO_shoes_gla_ggmod_05.cfg PluginsGgmod_cfgO_shoes_gla_ggmod_06.cfg PluginsGgmod_cfgO_shoes_gla_ggmod_07.cfg abdataChararoy12_sho01.unity3d abdataListCharaCustomCharaCustomList_R3.unity3d Notes: The weighting isn’t perfect, so a bit of deformation can happen on the platforms. Weighting this was a pain because it’s high poly. Also the UV isn’t as nice as it was in PlayClub, because for some reason, if I didn’t make the platforms seamless, recalculating normals wouldn’t remove the seams, even with very low thresholds. This just means the reflection isn’t as nice as in PlayClub, but it’s still there.
My favorite DoA girl is Tina, and I love the swimsuit they got for her in DoA 5.
– My swimsuits custom list, download here, then extract in your game’s folder.
This mod adds a standalone swimsuit, which means, it doesn’t replace any vanilla assets.
This uses the ID 209100, so if you have any other standalone mod using that ID, read the readme inside the custom list download to know what to change. UPDATE 15/11/2015: Uploaded an update that fixes problems with hair. Fixes some clipping too. INSTALL:
– Extract my swimsuits custom list in your game folder.
– Extract the swimsuit in your game’s folder. UNINSTALL:
– Remove abdataChararoy12_sw03.unity3d.
– Remove abdataListCharaCustomCharaCustomList_R1.unity3d if you want to remove all my swimsuit entries from your game. TO DO:
– Add collar as accesory.
– Somehow finish my high heel system for the high heels.
This one took longer because I had to reweight parts of the main outfit and the whole socks. Some outfits don’t port perfectly so it’s necessary to adjust things. Luckily the underboob didn’t need any reweighting… Contains the head accesory, the main outfit and the socks. I couldn’t get the alpha slider to work, so you have an adjusted level of opacity from the alpha channel. Changed the specular texture to grayscale so that you can set the shine color yourself in the game.
Install: Extract the contents of the 7z into your SBPR main directory. Uninstall: Remove these files: abdataListCharaCustomCharaCustomList_PO.unity3d abdataChararoy12_headgear_01.unity3d abdataChararoy12_soc01.unity3d abdataChararoy12_sw06.unity3d
This is (probably) my last clothing mod for SBPR. It’s time to move on to a better game (CM3D2, maybe).
I kinda took inspiration from this pic. Also kinda wondered why there was no micro sling-bikini in the game. I didn’t make an actual bride outfit because I’m not that skilled, and the PlayClub one sucks so I didn’t port it, but I did use part of its meshes and some of its textures.
Custom List: CharaCustomList_WO.unity3d IDs and Files:
I know we already had a super risque microbikini in SBPR, but it’s not a thong-type one, and it was easy to port. Besides more is better in these cases.
Requirements: None. Slot used: CharaCustomList_MI.unity3d, ID 209102. Install: Extract the contents of the 7z to your SBPR main directory. Merge folders if prompted. For conflicts with cur144’s mods, see his post here for a modified CustomList of his mod.
This is the same mod as PlayClub’s ported to SBPR, but the weighting is much better (the belly portion no longer clips with the body).
Requirements: – My swimsuits custom list, download here, then extract in your game’s folder. This mod adds a standalone swimsuit, which means, it doesn’t replace any vanilla assets. This uses the ID 209099, so if you have any other standalone mod using that ID, read the readme inside the custom list download to know what to change.
Well, decided to port DoA 5’s Lisa’s Venus Bikini.
Requirements: – My swimsuits custom list, download here, then extract in your game’s folder. This mod adds a standalone swimsuit, which means, it doesn’t replace any vanilla assets. This uses the ID 209098, so if you have any other standalone mod using that ID, read the readme inside the custom list download to know what to change.
UPDATE: Fixed the swimsuit and hairs causing a crash in Story Mode.
This is something I’ve been working a lot on, even though most of it is just edits of existing assets. It’s Motoko Kusanagi’s outfit (or something that looks like it?) from Ghost in the Shell Stand Alone Complex.
I’ve also thrown in some extra stuff she sometimes wears in the anime, like the glasses and adapted some white jeans from Play Club, because I was planning to make something like the outfit she wears in part of 2nd GIG, but I’ve been losing motivation lately because the game is so boring and the poser just sucks. Swimsuit: The outfit is just a bunny outfit cut out a bit with a heavily edited black thong. The lower part shows a bit too much with some uncensors. Whoops. You can enable or disable the belt with the “option” check in the character maker. The top is color-able. Waist: I also included a belt that works like an accessory, so it doesn’t bend with bones, but it clips more with stuff of course. Simply disable the belt on the swimsuit and use this one if you want to. Gauntlets: Adapted/edited leather gauntlets from Play Club. Glasses: I made these from scratch. Not very hard to do anyways. They’re color-able and work like any other glasses, though you might need to adjust them a bit of course. Socks: Cyber socks modified with white texture and made color-able. Shoes: The shoes come from the online FPS game that came out recently. They require the ggmod high heels system. Swimsuit Bottom: White jeans, I took them from Play Club too. These might clip a bit or a lot depending on what you use them with. Used CustomList: CharaCustomList_MK.unity3d Used IDs:
So, since Hongfire is having problems and doesn’t seem to be doing so well at recovering, I was thinking that after all, I do need somewhere to (somewhat) permanently maintain my stuff alive. Sorry for taking long to notice, but really, with 128k for upload, you really need to prioritize your bandwidth.
I might soon try to make mods for CM3D2.
Anyways, with this, the blog’s open. Now to make categories and publish stuff.