Before we begin, I want you to know that this tutorial won’t do you any good if you don’t know the basics of Blender, and that includes handling skeletons.
I won’t cover these here, there’s many tutorials for that on the internet. Either ask, or search for an answer in Google.
Also, have in mind that most of this is more like a general guideline, you might need to adjust some steps depending on what you’re importing, since not every game has the same standards when it comes to assets of any kind. That said, in my case, I’m importing Christie from DoA 5 LR, and not even in this game do all the characters have the same standards.
Same one as in PlayClub, from The House of Beasts.
This time I was able to separate everything, so the top can be paired with something else, the skirt too, the collar and bracelets are separate accessories too. Also as an accidental bonus, as you can see from the pics, bras can be used below the top. Requirements: None, it uses its own custom list file for everything included. Regarding uncensors: Now here’s a small detail. Since this is a clothing, even if it shows the nipples the girl has assigned, it still needs its own body model. I would have preferred for it to use the body in cf_base, but it seems there’s no way. So if you want to apply an uncensor for the top, you’ll have to replace the body in roy12_t01.unity3d (both clothed and undressed states), then recalculate the normals monobehaviour. You can use whatever you have in cf_base.
UPDATES 1.1 – Added belly bulge weight for the skirt.
Another super risque bikini from DoA. This time from the Extreme Volleyball games.
At first this was a test to see how high I could go with the polycount in this game, but I decided to make it better and weighted it so that the beads don’t deform horribly.
Warning: This bikini is really high poly (over 40k faces), because the beads on the body are actual “solid” models, not a flat model with an alpha texture like the original was. What this means is that it might slow down your game if your computer can’t handle it. The neck part is still a flat model with an alpha texture though, because I wasn’t willing to fix weighting for that many beads individually (again) and that would have increased the polycount even higher. Install: Drag and drop the contents of the 7z onto your SBPR’s root folder. Replace when asked (have in mind it uses the list “CharaCustomList_AM”, so if you already have a mod that uses this list name, you can rename it). Uninstall: Remove the following files: .abdataListCharaCustomCharaCustomList_AM.unity 3d .abdataChararoy12_sw04.unity3d