[HS] Tina Armstrong DoA Character Mod

Updated 2016-12-16 (updated textures and morphs)


Have in mind this can only be done in HS, so don’t ask me to backport it to previous games, it’s technically impossible.

Slot/IDs used:

  • Head 200004
  • HairB 201055
  • HairF 202055
  • Eyes 254925
  • Eyebrow 251055
  • Eyeshadow 253700
  • Eyelashes 252055
  • Face Textures 250057
  • Cheeks 256050
  • Lips 257004




Extract the abdata folder of the 7z into your HS main directory, if asked to merge, say yes.

Same for Update 01 and Update 02.

For 2016-12-16 update, replace existing files and reload her appearance from the new card.


You can either put her card in a room, or load her appearance to a new character (I included the card). If you use the wide slider mod, you might have to edit the eyes/hair location, as well as the body. I don’t use it since I’ve not had any need to, and I can’t make a card for both with and without wide slider, you can just adjust as necessary.

As for the update, they’re slight fixes and additions, read the readme.

For 2016-12-16 update, just replace existing files and reload her appearance from the new card.

Remove these files:

  • abdataListcharacustomroy12_tina_00.unity3d
  • abdataChararoy12_tina*


– 2016-12-16 Update: Complete texture revamp, new morphs and some fixes to hair alpha ordering and textures. Removed additional face types, now there’s cheeks and eyeshadows to achieve the same thing.

– Update 02: Removed the neckseam.

– Update 01: Added HS tongue, fixed tears, added optional blush-less texture.

– Initial version.


Team Ninja/Koei Tecmo



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