Read the requirements section, please, as well as the included readme
Slot/IDs used:
- Head Type (F) 200972069
- Eyebrow (F) 251972233
- Eyelash 252972231
- Face Type (F) 250972241
- Lip Type 257972246
- Eye Shadow 253972253
- Cheek Color 256972114
- Hair Back 201921268
- Hair Back 201921269
- Eyeball 254972793
CustomList:
roy12_anna_00.unity3d
Requirements:
- Wide Slider (INSTALLED AND THE GAME/STUDIO/NEO PATCHED WITH IT)
- MoreSlotID at version 1.3
- Game updated with the last patch and DLC installed
- Latest BonesFramework
- Optional: If you want to customize her face shape, Additional Bones Modifier
Install:
First, make sure you have MoreSlotID at least on version 1.3. If you have an older version, update it or the mod won’t work. See higher in the post for a link to MoreSlotID 1.3. Thanks to lwlin for the update. Also an up to date BonesFramework is required.
Then download the main mod and extract the abdata folder of the main download into your HS main directory, if asked to merge, say yes.
Optionally, get ABM if you want to use the shape customization I added for her or if you want to customize her face shape.
Same for any updates.
Only main game and studio NEO are supported.
Usage:
You can either put her card in a room, or load her appearance to a new character. Read the readme regarding ABM.
Uninstall:
Delete her card (and txt files if you have any from ABM).
Then remove these files:
- abdata/List/characustom/roy12_anna_00.unity3d
Remove the folder
- abdata/Chara/roy12_anna
Changelog:
- Initial version.
[Direct Download]
[Mirrors]
Password for the file:
GbabBS4B5vYPpXrQ
Additional Comments:
Another Tekken 7 girl.
Like her sister, I don’t really like her. But since I’ve added most Tekken 7 girls, what the hell, might as well, right? At least she turned out somewhat better than her sister.
I added both of her hairs, but I only included one card, so feel free to change it in the character maker.
Like with girls before her, she has additional bones you can use to modify her face shape with ABM, or use in NEO with HSPE. Remember that you need the latest BonesFramework, otherwise you’ll get a melted face.Anyways, have fun.
You have custom scale bones too.
I forgot to include a readme, but the custom bones are the following:
- Jaw_Joint
- tongue.00
- tongue.01
- tongue.02
- lowerlips_s
- L_LipD_Joint
- R_LipD_Joint
- M_LipD_Joint
- sidelips_s
- L_LipE_Joint
- R_LipE_Joint
- LowerTeeth_t
- LowerTeeth
- upperlips_s
- L_LipU_Joint
- R_LipU_Joint
- M_LipU_Joint
- nostrils_s
- L_Kobana_Joint
- R_Kobana_Joint
- nosebridge_s
- L_Hana_Joint
- R_Hana_Joint
- brow_t
- brow_s_R
- L_Mayu2_Joint
- L_Mayu3_Joint
- L_Mayu1_Joint
- brow_s_L
- R_Mayu3_Joint
- R_Mayu2_Joint
- R_Mayu1_Joint
- lowercheeks_s
- L_Chobo_Joint
- R_Chobo_Joint
- uppercheeks_s
- L_Hoho_Joint
- R_Hoho_Joint
- UpperTeeth_t
- UpperTeeth
- eyes_S
- eye_s_R
- R_Eyecorner
- R_UwaMabuta_Joint
- R_UpEyelid1
- R_UpEyelid2
- R_SitaMabuta_Joint
- R_LowEyelid1
- R_LowEyelid2
- eye_s_L
- L_UwaMabuta_Joint
- L_UpEyelid2
- L_UpEyelid1
- L_Eyecorner
- L_SitaMabuta_Joint
- L_LowEyelid2
- L_LowEyelid1
- eyeballs_S
- L_Eye_Joint
- R_Eye_Joint
The ones with a _S prefix can be used to scale or symmetrically “translate” parts of her face.